![]() ![]() He talks about inexplicable things like creaking hinges when there's no door around and flickering candles when the air is utterly still, but you're not actually seeing or hearing those things. ![]() The first unnatural elements you encounter are aural: the organ dirge and the Ghost Host's voice. (As usual we are at Disneyland we'll deal with Orlando presently.) The foyer is certainly old-fashioned, what with those candles for lighting, but after all it is an old house. You enter the foyer, and again, there is absolutely nothing peculiar to be seen. ![]() Some of the epitaphs indulge in a bit of boot-hill humor, but so what? That's no big deal. There's a small family plot in the corner of the yard. At least as it was originally designed, you see a perfectly normal-looking house. There are no "weird sights" at the beginning of your adventure (or there weren't any until WDI began farting around with ghost horses and Tim Burtonesque pet tombstones). ![]()
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